Nov 24, 2009, 04:04 AM // 04:04
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#41
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Frost Gate Guardian
Join Date: May 2007
Location: ny
Guild: [KISS]
Profession: D/
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Quote:
Originally Posted by qvtkc
It's fun to see people post in general debate threads about Shadow Form claiming that it's good for the game in general and then post in threads like these - ooh what a surprise, they are using SF for their own benefit.
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sorry but theres no need for sins.... its just pathetic how you think now they ARE NEEDED. There are alot of balanced teams doing this. BTW you wanna do it fast? go mobway... dont make a difference what you get from the chest or if you beat dhuum.
BTW i dont see no one saying its good for the game... sf is sf... i could just go 600/smite... or wait i could go 330.. or wait i can go Oby flesh or wait i can go vow of silence and conviction... i dont know what the point of your post was.
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Nov 24, 2009, 06:38 AM // 06:38
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#42
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by qvtkc
It's fun to see people post in general debate threads about Shadow Form claiming that it's good for the game in general and then post in threads like these - ooh what a surprise, they are using SF for their own benefit.
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Making the statement that something is unbalanced and should be changed has nothing to do with actually using it, that's like someone offering you use of a ferrari for two months, and you know it's going to be taken away soon, and you know it's wrong because everyone around you drives '85 honda civics, but then not using it to gain some money by winning some races just because it's overpowered.
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Nov 24, 2009, 08:23 AM // 08:23
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#43
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Krytan Explorer
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Quote:
Originally Posted by Occidio
We're running a chambers sin, one E/Mo prot bonder for dhuum and 2x a/e, healing monk and rest a/d now
Works like a charm
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drop the heals and youll be faster
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Nov 24, 2009, 03:08 PM // 15:08
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#44
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Academy Page
Join Date: Apr 2008
Guild: Desolation Lords [DL]
Profession: Mo/
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Quote:
Originally Posted by coil
drop the heals and youll be faster
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That's what rich/gluttony told me but i'd like the added safety while our chambers (me generally, and a few others) get the hang of it, same goes for our a/d's.
After that i'll probably stop taking it
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Nov 24, 2009, 04:13 PM // 16:13
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#45
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by Occidio
That's what rich/gluttony told me but i'd like the added safety while our chambers (me generally, and a few others) get the hang of it, same goes for our a/d's.
After that i'll probably stop taking it
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With the setup you mentioned, how fast you're?
Also, I've a question: The two A/E's have to do 4H, but the quest will spawn some skeletons they've to kill. Isn't that hard to do? I always did UWSC as A/E, and I perhaps want to continue doing that.
Also, will the Pools/Mnts have to kill Skeletons?
Last edited by ThomOfDeath; Nov 24, 2009 at 06:51 PM // 18:51..
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Nov 24, 2009, 08:21 PM // 20:21
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#46
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Ascalonian Squire
Join Date: Feb 2009
Profession: A/
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Nov 25, 2009, 01:03 AM // 01:03
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#47
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by ThomOfDeath
With the setup you mentioned, how fast you're?
Also, I've a question: The two A/E's have to do 4H, but the quest will spawn some skeletons they've to kill. Isn't that hard to do? I always did UWSC as A/E, and I perhaps want to continue doing that.
Also, will the Pools/Mnts have to kill Skeletons?
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A/Ds have deaths charge and shadows refuge. If you die, you're bad.
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Nov 25, 2009, 09:45 AM // 09:45
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#48
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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mtns no skeles on pools u gotta kill 1 and can avoid the rest
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Nov 25, 2009, 04:18 PM // 16:18
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#49
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by Mr. Undisclosed
A/Ds have deaths charge and shadows refuge. If you die, you're bad.
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What do the A/D's have to do with 4H/Pools/Mnts?
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Nov 25, 2009, 05:58 PM // 17:58
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#50
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Academy Page
Join Date: Feb 2006
Location: Paris, France
Guild: Tears of the Ascended [ToA]
Profession: Mo/
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Against Dhuum, 1st post mentions GDW on A/D but no Earthbind... Is GDW used just for the damage then?
I'm a bit confused about what the strategy should be for this last fight with the standard Mobway setup. What is the SS supposed to do (that's the role I play most often).
x4 A/D Scythe Sins
x2 A/E Sliver Soloers
x1 Mo/N N/Mo SS SoH Bonder
x1 Mo/E Party Support
Last edited by Navis; Nov 25, 2009 at 06:04 PM // 18:04..
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Nov 25, 2009, 06:44 PM // 18:44
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#51
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by Navis
Against Dhuum, 1st post mentions GDW on A/D but no Earthbind... Is GDW used just for the damage then?
I'm a bit confused about what the strategy should be for this last fight with the standard Mobway setup. What is the SS supposed to do (that's the role I play most often).
x4 A/D Scythe Sins
x2 A/E Sliver Soloers
x1 Mo/N N/Mo SS SoH Bonder
x1 Mo/E Party Support
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Great Dwarf Weapon has a chance to cause Knockdown too.
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Nov 25, 2009, 06:47 PM // 18:47
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#52
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by ThomOfDeath
Great Dwarf Weapon has a chance to cause Knockdown too.
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Dhuum is immune to knockdown.
With Earthbind up, that immunity is nullified.
GDW on its own will not knockdown Dhuum.
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Nov 25, 2009, 07:02 PM // 19:02
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#53
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Academy Page
Join Date: Feb 2006
Location: Paris, France
Guild: Tears of the Ascended [ToA]
Profession: Mo/
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But there is no Earthbind in the standard Mobway. Has anyone actually managed to kill Dhuum with this setup?
Edit: just noticed the PvX build now uses a Rt/N or N/Rt with Restoration (does it work under Curse of Dhuum ?) and Earthbind.
Last edited by Navis; Nov 25, 2009 at 11:35 PM // 23:35..
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Nov 25, 2009, 08:12 PM // 20:12
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#54
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Okay, tried Mobway today for first time as F2. I couldn't unfortunately complete it because UA left after 1 hour and 5 minutes but aah well.
I was happy to see Mountains stayed the same, but Pools.. All those skeletons, should I kill all charged before getting quest, and then kill skeletons and then queen or what? Because now I just did it like old UWSC style, run to monument, rad field dryders and then get to queen, but I rather quickly died.
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Nov 26, 2009, 02:14 PM // 14:14
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#55
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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Kill all charged and 1 skele after the chokepoint where queen is.
Take q, kill the 3 charged that will spawn.
3 skeles also will spawn with the q, 2 are static and 1 will wonder around.
U can avoid that one and kill the queen.
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Nov 26, 2009, 03:35 PM // 15:35
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#56
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by Šiljo
Kill all charged and 1 skele after the chokepoint where queen is.
Take q, kill the 3 charged that will spawn.
3 skeles also will spawn with the q, 2 are static and 1 will wonder around.
U can avoid that one and kill the queen.
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Okay thank you! Will try that. Didn't even notice that the quest did spawn charged..
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Nov 26, 2009, 03:42 PM // 15:42
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#57
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Academy Page
Join Date: Feb 2006
Location: Paris, France
Guild: Tears of the Ascended [ToA]
Profession: Mo/
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Easiest is all party tele to pools, F1 or F2 positions himself at Queen spawn point, then someone else take quest. When Queen is dead, tele.
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